Review: The Last of Us

Everyone loves a silent hero. They’re tough, they’re moody, they’re angsty, and they’ve usually got an emotional heart beating beneath their gruff façade. One of those silent figures can be found in the taciturn figure of Joel Miller, the central protagonist of the Last of Us, the 2013 video game masterpiece created by Neil Druckmann, who co-created the television series alongside Craig Mazin. If that’s silent hero persona’s not clear from his body language, whiskey drinking and taciturn speech in the first episode, then Tess’ Clint Eastwood jibe makes that fact pretty darn clear. The cinematic nature of the game lends itself well to a production by HBO, as lavish visuals bring the apocalyptic world to vivid life.

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Rewatch Double Bill: A Quiet Place, Hot Fuzz

Horror isn’t exactly my genre of choice, but I’ve been delving into more psychological-based horrors in recent years. And one of my recent favourites of those delvings (not a word, I know, but please continue) was A Quiet Place. Watching it at the cinema was an amazing experience, and rewatching it back at home provided a different vibe, but it was nonetheless an engaging session. But in order to provide a cathartic release following the viewing in the form of some comedic genius, Hot Fuzz seemed like a safe retreat. And it was. I’ve seen it a few times already, and don’t quite get the excessive fanfare in comparison to Edgar Wright’s previous work Shaun of the Dead, which I feel is superior. But each to their own, I guess.

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