Minimalist Moments: There Will Be Blood

It’s been a hard day, and you need something to eat. So you sit on a bench and eat whatever you’re eating on a bench while informing your friend that you’ve drilled his abbeys, and there’s no oil left. You try to explain this to your friend, but he doesn’t understand. So you have to go into a long-winded definition about drainage to make sure he knows what you’re talking about. And you have to keep eating what you’re eating, because you’re hungry. Your friend still isn’t understanding, so you feel compelled to fix him with a hard stare. The kind of hard stare that would send Paddington Bear running on his merry way.

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Review: The Last of Us

Everyone loves a silent hero. They’re tough, they’re moody, they’re angsty, and they’ve usually got an emotional heart beating beneath their gruff façade. One of those silent figures can be found in the taciturn figure of Joel Miller, the central protagonist of the Last of Us, the 2013 video game masterpiece created by Neil Druckmann, who co-created the television series alongside Craig Mazin. If that’s silent hero persona’s not clear from his body language, whiskey drinking and taciturn speech in the first episode, then Tess’ Clint Eastwood jibe makes that fact pretty darn clear. The cinematic nature of the game lends itself well to a production by HBO, as lavish visuals bring the apocalyptic world to vivid life.

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