{"id":1547,"date":"2024-06-14T14:59:42","date_gmt":"2024-06-14T14:59:42","guid":{"rendered":"https:\/\/nancyepton.co.uk\/?p=1547"},"modified":"2024-06-14T14:59:42","modified_gmt":"2024-06-14T14:59:42","slug":"review-paper-mario-the-thousand-year-door","status":"publish","type":"post","link":"https:\/\/nancyepton.co.uk\/?p=1547","title":{"rendered":"Review: Paper Mario &#8211; The Thousand Year Door"},"content":{"rendered":"\n<p>I\u2019m a newbie to the&nbsp;<em>Paper Mario<\/em>&nbsp;series. A noob, if you will. I\u2019ve played plenty of other games in the series, whether that involved venturing through the stars in my main series favourite&nbsp;<em>Super Mario Galaxy<\/em>, yeeting friends and foes off the stage in&nbsp;<em>New Super Mario Bros<\/em>&nbsp;or serving a fresh can of whoop ass to anyone who dared enter my dojo in&nbsp;<em>Mario Kart Wii<\/em>.&nbsp;<\/p>\n\n\n\n<!--more-->\n\n\n\n<p>So&nbsp;<em>Thousand Year Door<\/em>&nbsp;was a fresh experience, visually and narratively. Well, not so much narratively, as in the plot still follows the basic \u2018oh no Princess Peach gets kidnapped again go save her Mario\u2019 kind of shtick, but it still does a few different interesting things. Like a kind of&nbsp;<em>2001: Space Odyssey<\/em>&nbsp;relationship between Peach and an AI computer, but less insidious and a bit more romantic. So I guess still a bit insidious for a children\u2019s game? Maybe. Anyway, there\u2019s a darker plotline involving this duck-like creature murdering fighters and absorbing their power, but it\u2019s done in a kind of child-friendly format (\u2018dead\u2019 fighters are just flattened into the floor), so that\u2019s cool. But the essential plot revolves around Mario trying to get seven stars to save the princess as well as the world. Standard stuff.<\/p>\n\n\n\n<p>As our favourite red-hatted plumber advances on his journey, he acquires a wide range of new skills as well as comrades.\u00a0<em>TYD<\/em>\u00a0has a visual style I\u2019m not used to, but it\u2019s still a load of fun to see Mario transform into a paper plane or a paper boat to solve puzzles. The remake of\u00a0<em>Super Mario RPG<\/em>\u00a0was the last Mario game I played that used turn-based combat, but that mechanic feels particularly worthwhile here in terms of skill development. While you could only get to a maximum of Level 30, you can go up to Level 99 on this one. Did I do that? No, because it\u2019s difficult to gain experience fast. But I got to a decent level and beat all the bad guys. And catalogued them. Or, you know, \u2018tattled\u2019 on them. Or that\u2019s what it\u2019s called in the game. You basically collect info on them. Like a pokedex. Or the catalogue in\u00a0<em>Animal Crossing<\/em>. Y\u2019know, that kind of thing.\u00a0<\/p>\n\n\n\n<p>Speaking of which, there are plenty of things to do besides completing the main storyline, so that adds a lot of content. And there\u2019s plenty of light comedy too, whether it\u2019s Mario and his partners falling asleep while listening to Luigi\u2019s rambling stories or the game\u2019s many eccentric characters. It also seems like a faithful adaptation of the Gamecube original, even if the price is a bit steep. This is Nintendo, after all, but still. But if you\u2019re willing to take that leap, then you\u2019re in for a colourful, creative, papery surprise.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I\u2019m a newbie to the&nbsp;Paper Mario&nbsp;series. A noob, if you will. I\u2019ve played plenty of other games in the series, whether that involved venturing through the stars in my main series favourite&nbsp;Super Mario Galaxy, yeeting friends and foes off the stage in&nbsp;New Super Mario Bros&nbsp;or serving a fresh can of whoop ass to anyone who &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/nancyepton.co.uk\/?p=1547\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Review: Paper Mario &#8211; The Thousand Year Door&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1547","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/nancyepton.co.uk\/index.php?rest_route=\/wp\/v2\/posts\/1547","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/nancyepton.co.uk\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/nancyepton.co.uk\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/nancyepton.co.uk\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/nancyepton.co.uk\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1547"}],"version-history":[{"count":1,"href":"https:\/\/nancyepton.co.uk\/index.php?rest_route=\/wp\/v2\/posts\/1547\/revisions"}],"predecessor-version":[{"id":1548,"href":"https:\/\/nancyepton.co.uk\/index.php?rest_route=\/wp\/v2\/posts\/1547\/revisions\/1548"}],"wp:attachment":[{"href":"https:\/\/nancyepton.co.uk\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1547"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/nancyepton.co.uk\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1547"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/nancyepton.co.uk\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1547"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}